A window will show the results. Most messages can be clicked to focus on the relevant nodes or components.
Except for symmetry, joint types must be unique. Rather than setting all fingers to "Finger", set fingers to "Other" and give them a unique name in "Other Type". This allows reliably matching joints to each other without any heuristics.
All joints marked Left or Right are expected to be symmetric, with a matching joint on the other side. Joints marked "Center" are expected to be on the YZ plane. Asymmetric joints that aren't in the center should have their side set to None.
The character must be Y-up, facing positive Z.
The skeleton should be in bind pose when it's checked. A number of checks are performed to find unintentional deviations from the bind pose.
Some rigs may cause false positives.
This is very helpful for skin mirroring and copying, and is used for symmetry checks.