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Texture > Create File Switch

Introduction

zFileSwitch allows specifying separate low- and high-resolution paths for a texture. The low-res one can be used in the viewport, to reduce memory usage and scene load times, and the high-res one can be used in renders.

Usage

Add a file switch node to files with Texture > Create File Switch.

In the attribute editor, set the high-res and low-res texture paths. Note that if one doesn't exist, the other will be used automatically.

Toggle Use High Res to switch the current texture. To do this automatically, create a render setup. Right-click the render setup layer and select Import User Templates > zFileSwitch. This will import settings to set Use High Res only during renders.

Click Refresh to reload the selected texture.

Attributes

Limitations